These are some libaries other mod's like to need. Modcheck (you prolly need to subscribe it first) Then Rimworld should start without any mods.Īfter that you need to activate your mods, do this at small batches and not all at once or you will have the same problem like before. Inside Config you find the Modconfig.xml, delete it. There you find the Config (and Saves with your safegames if you looked for them). %userprofile%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ If not you need manualy delete the Modconfig.xml I hope you are geting the modsorting to work. That is less complicate to use then to install the python stuff too.Ī few days ago, a new Rimworld version came out () that should speed up you startup time (much less then 20 min you said before for sure). Since you use steam it should autodetect all the nessesary paths. Unpack it, and start it without edit the. You use windows i saw at the logfile, so why you didn't use the windows executable from the modsorter. So once you delete Core, anything is fine and you don't need to do it over and over. ![]() When the devs change the file structure like spliting or merging files, the steam updated don't delete old files that arn't used at the new version anymore.īut Rimworld still see them and try to interprete these that can lead to errors, special happen alot from B18 to B19/1.0 update. ![]() Steam updated get a problem with old files. I know you are frustrated, this happen when you got some bad mod(s) that prevent a good expierence. Any help would be appreciated, thank you! I started it again right after and it was fine. I can't seem to find an error log for today at all, but I found one for yesterday when the game unexpectedly crashed while loading up. But now this game won't load up all of a sudden again. I restarted it in offline and online mode again to mess around with the mod order, and using the same mod order that i used for my games so like I know they woulden't crash. I tried to load it back up and then it started doing the thing. So this started today when I quit out of the game while it was loading. I know it's skipping to initializing because it's taking like less than 5 minutes to load up which we all know is a very short loading time for this game (if you've got as many mods as me). It freezes during initializing and whenever I try to do anything it crashes. Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research.So my game is jumping from the 3 loading dots to initializing, skipping all the other usual steps during load up. ![]() They also act as a cure if they are taken after being infected with fibrous or sensory mechanites. *Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. Also helps your colonists stop dealing with the devil. *Addiction purifier will make even the most immersed junkie drug free at first use. *Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium. There is a catch though when regrowing lost bits It hurts. *Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. Also the flankers best friend in their arsenal. *Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. This mod does require Harmony 2.0 or higher to be installed to work. This is version specific for 1.1, due to changes in both vanilla code and how Harmony works. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. Exploring mechanites beyond just Luciferum.
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