![]() ![]() ![]() The games release date was previously estimated to be in 2018 and was later changed to late 2019. It was submitted to Steam Greenlight on February 10th, 2017 and was greenlit on February 14th, 2017. But if the bosses get an extra attack of two as a means of balancing it out then you're just making the game better. Yes, Freedom Planet feels like an old-school 2D Sonic game, but thankfully it manages to overcome some of the hurdles that bog down the blue hedgehogs classic Sega games. Freedom Planet 2 is the second game in the Freedom Planet series, taking place 3 years after the events of the first game. Would you disable those for the sake of keeping the remake as close to the original, or keep them regardless, though I imagine levels/enemies/bosses would need to be balanced out accordingly. Here are a few more explicit details about the Beta. He plays like Bass from Megaman and Bass, except no Double Jump :,( I was overalll really impressed from the Beta. I took the methodical approach to the levels I played, and Torque became really fun to play. Given the fact you already have the three girls running(and jumping and fighting) properly in the new engine, I wouldn't think you'd build up the moveset for each from scratch for the remake and just use FP2's, but then the movesets would have the new moves too. Torque is easily the best character in the game (At this point), but he's a bit of a glass cannon. But what about the character movesets? From the looks of it, the old moves as revealed so far work pretty much like in the first game save some slightly different feel of execution which probably is engine's job, unless the devs felt they wanted to tweak the moves, or just didn't manage to rewrite the code 1:1. In fact the engine has nothing to do with the graphical style as this is a sprite based game.
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